Crystal Whisky Glass – A Digital Rendering

I continue to be both fascinated and inspired by the various genres and styles of quality digital art being created these days. I have also learned a deep respect for the artists who develop and use new media, and recognise the experience, passion and dedication involved.

I enjoyed painting several whisky glasses some years ago, and therefore decided to model a whisky glass for the practice, with facets and all. This naturally lead to creating ice cubes etc. to make up a complete scene, with the intention of achieving a certain level of realism. Modeling and texturing was done in Blender 2.63 using my own image textures, and rendered with Cycles GPU rendering.

 

 

 

 

 

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