Crystal Whisky Glass – A Digital Rendering

By June 20, 2012 May 26th, 2016 Polygonal Modeling

I continue to be both fascinated and inspired by the various genres and styles of quality digital art being created these days. I have also learned a deep respect for the artists who develop and use new media, and recognise the experience, passion and dedication involved.

I enjoyed painting several whisky glasses some years ago, and therefore decided to model a whisky glass for the practice, with facets and all. This naturally lead to creating ice cubes etc. to make up a complete scene, with the intention of achieving a certain level of realism. Modeling and texturing was done in Blender 2.63 using my own image textures, and rendered with Cycles GPU rendering.

 

Crystal whisky glass on wooden table 3D rendering.

 

Crystal whisky glass 3D model, polygonal mesh.

 

Crystal whisky glass 3D model, wireframe mesh.

 

Crystal whisky glass 3D rendering close-up.

 

Peter

Author Peter

Contemporary Fine Art by Peter Strobos - South African born artist, living on Curaçao.

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